I am proud to finally share a glimpse on what I've been doing for the last two years.
As part of the World Team in UBISOFT ANNECY, my main tasks working on RIDERS REPUBLIC are level dressing and props modeling.
For the Invitational, I had to make kits for buildings, specific assets such as the grindable cables, dressing the event with props, vegetation and rocks. I worked in tandem with Charly Carrelet on this event.
Main goal was to work as much as possible with visual guidances in mind.
I want to thank Trinh Nguyen for the Level Design, and Lukas Stratman for making placeholders for props.