It was an incredible honor to work on the Star Destroyer interior. My primary focus at first was to assist with Level Art, supporting Pierre Robin, who led most of the Level Art efforts, alongside Alex Caron and Thomas Jacquin on Level Design, and many other talented individuals involved in this project.
I contributed by using kitbashing techniques and in-house tools to develop specific areas such as corridors, the Cooling Room for shield generators, and various control sections.
Next came the lighting, which presented several challenges due to the vast interior spaces and the sheer number of visible light sources. I was responsible for lighting the entire quest, with a focus on distinguishing the official paths from the more mechanical and technical areas.