This is my first hard surface asset, made for my finals with a restriction of 20.000 verts in Unity.
Modeling was done in Maya 2017, Uv's in 3D Coat and baking/texturing done in Substance Painter. It helped me a lot to understand the behavior of this software, and I have to say I'm really found of it! As S.P has a non-destructive workflow, I could have made a lot of mistakes without any losses ('I mean, despite the time lost in the wrong process!)
More to come soon :)
(Yes, my 1st baked normal is awful, but I saw it at the end of the process, I couldnt just mix the normal details and baked normal that easily)
Spaceship